Art Director and Character Designer
Initially, I studied wooden architecture restoration, then I switched to animation. I had planned to go to university to study directing, but I ended up working at a small animation studio where I learned many programs, from Photoshop to 3D MAX. In addition to this, I took animation courses from Sasha Dorogov, drawing courses from Leonid Ilyukhin, and attended the Gobelins summer school.
I tried out different aspects of production such as animation, design, motion graphics, compositing, and gradually moved into the field of directing. I spent a long period of time working on promo videos for mobile games as an art director. At the same time, I developed my skills in character design and always tried to find authenticity, stylization, and dynamics in my work.
At some point, I realized the power of teamwork. It's super cool when you delegate tasks and share responsibilities with teammates, as things get done faster and better.